I Don't Like Darkest Dungeon
I first encountered Darkest Dungeon in June, 2016. Everything about it looked enticing: tactical turn-based combat, dark comic art style, Lovecraftian setting & plot, high quality narration. In particular, I liked the stress mechanic: the idea that psychological trauma was as dangerous as physical damage was both cool and thematically appropriate. I was recovering from a sports injury at the time, so I had plenty of idle hours. I bought it and spent a month playing for a few hours after work each day. I completed almost all of the content, playing on "Darkest" difficulty with all of the intended settings enabled. My B-team wiped during my first attempt at the first of the four titular darkest dungeons (the end game content), and I didn't have the motivation to train their replacements. By that time, I had completed the rest of the game and my injury had healed, so I dropped the game without finishing. Overall, I considered it a positive experience.