what stalks these halls, i wonder

ashelkov

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  • November 9, 2026
    I Don't Like Darkest Dungeon I first encountered Darkest Dungeon in June, 2016. Everything about it looked enticing: tactical turn-based combat, dark comic art style, Lovecraftian setting & plot, high quality narration. In particular, I liked the stress mechanic: the idea that psychological trauma was as dangerous as physical damage was both cool and thematically appropriate. I was recovering from a sports injury at the time, so I had plenty of idle hours. I bought it and spent a month playing for a few hours after work each day. I completed almost all of the content, playing on "Darkest" difficulty with all of the intended settings enabled. My B-team wiped during my first attempt at the first of the four titular darkest dungeons (the end game content), and I didn't have the motivation to train their replacements. By that time, I had completed the rest of the game and my injury had healed, so I dropped the game without finishing. Overall, I considered it a positive experience.
  • October 2, 2026
    LLM Natal Chart Cursor + Claude: You are a self-styled professional, a cut above the riffraff. You think of yourself as "curating" code, which in practice means you spend most of your time documenting your "programming ethos" in dozens of Markdown files, then correcting the AI because it "doesn't get it." You take great pride in the fact that you still review diffs (kinda).

© Alex Shelkovnykov